Startup Europe comes to Ravensbourne
Startup Europe Comes to Universities (SEC2U), an initiative of StartUp Europe University Network (SEUN), is visiting Ravensbourne on Tuesday 24 October. The event will showcase startups and growing enterprises in west London and south east London.
The main objective of SEC2U's events is to showcase European universities' commitment to creating a strong culture of entrepreneurship and innovation.
The event will be hosted in the Walker Space from 4.30pm. All are welcome.
You can register your space over at Eventbrite.
5.00 - 5.20pm
A social impact project
Maureen Kendal, Hani Momenia, Olivier Zoude
"Building up Startup companies working with students and researchers, on CyberCare"
5.20 - 5.40
Welcome To The Ravensbourne / DoubleMe Mixed Reality Experiences Playground
Carl H.Smith - Ravensbourne & Contextology
James E. Marks - DoubleMe & PsychFi
"Blurring the boundaries with real-time HoloMo & Holoportation mixed reality social experiences, find out how a transformative Silicon Valley tech company plugs into Ravensbourne Research, Incubation & Student Services to transform the future of moving image & social media artforms".
5.40 - 6.00
What are the Big 4 Technology Trends Converging towards?
Researcher, Technology Enhanced Learning, Ravensbourne
"Artificial Intelligence (AI), Blockchain, Big Data and Virtual Reality will be converging to become a new set stack of technologies that will not just provide human centred benefits but humanity centred benefits. AI will no longer be run on processor-centric hardware consuming data but data-centric hardware using dynamically changing flow of processing resources operating on moving nanoscale computing units. Applied to Big Data with the traceability of Blockchain technology, trust will return to internet transactions making the Internet what it was supposed to have been in the first place, with 'fake news' being one of the first things to be eradicated as well as enforcing greater accountability of authorities. Utilising Augmented, Virtual and Mixed Reality will allow huge datasets and a multitude of digital relationships and connections between people to be visualised in a multidimensional space where social value can be readily represented, experienced and used, enhancing, enriching and evolving the creativity of humanity as a whole while doing less harm to the Earth".
6.00 - 6.30 Panel interview
6.30 - 7.00 Networking